Factions

Factions are groups in which entities have reputations associated with them. An entity(AI or player)'s reputation with a faction will determine how AI that belong to that faction will react to the player. A negative reputation with a faction means that faction is hostile, a reputation of 0 means neutral, and a positive reputation means the faction is friendly. A faction reputation of 100+ means that members of that faction cannot hurt you, a faction reputation of -100 generally means that faction will attack on sight.

Faction reputations are change either explicitly with the Change reputation action or are changed as a result of successful hits to entities in that faction or killing members of that faction. The Check reputation requirement is used to check the reputation of a target entity. The Detect entity requirement uses a faction reputation to determine if a hostile or friendly entity is detected.

Factions can be added or edited from the edit factions dialog which is opened by pressing the edit factions button in the game settings dialog. Each faction has a name, a default reputation, and a description of that faction. Any entity that encounters an entity of a faction and does not already have a reputation with that faction will receive the default reputation. The default reputation can be overridden with specific reputations for specific factions added to the list above. The reputation of a an entity for its own faction always defaults to 100.

The reputations of specific AI entities can also be overridden on an entity by entity basis using the edit reputations button when editing an entity. The reputations for an entity can be recreated using the reset button to pick up any new factions or modify the starting reputations based on changes to the default faction reputations. This will overwrite any changes to the reputations made on this entity.