Edit conversation dialog

Follow the Edit conversation instructions to show this dialog

You can left click and drag in the black background to pan around the conversation area. The available area that you can place nodes and options is much bigger than the screen. You can also use the mouse wheel or the + and - circular buttons in the bottom right corner to zoom in and out. This dialog starts with one box that says Add choices here to pick different conversation starting nodes. This is used to control where in the conversation the player should start based on different requirements. At the start there is one start choice and it says [Always] indicating that the node this choice points to will always be the one the player starts in.

There are two types of boxes you can add. They are nodes and options.
 * Add Node Adds a new node to the conversation.


 * Add Option Adds a new option to the conversation.

Node
A node is a particular state in a conversation. Nodes contain the text that the player will see when they are in this node. This is usually speech from the entity that the player is talking to. Up to 8 options can be linked to a particular node giving the player up to 8 options to choose from.

Option
An option is something that a player can choose by clicking on it. If and option links to another node then the conversation state will transition to that option. If there is no node linked to this option then the conversation will end if this option is picked.