Editor interface overview

The editor has a series of tabs along the top of the bottom area. Clicking these will show different controls for the different editing modes.

Along the top left is a toolbar with various buttons.

Here are what the buttons do from left to right.

Menu: This will take you to the main menu.

Settings: This will take you to the settings dialog. The settings dialog allows you to change graphics settings, input mapping, sounds volumes, and settings like mouse sensitivity and Field of View.

Save: This will save the level or dungeon.

Save As: Save the level or dungeon as a different name.

Play: This will put the game into play mode allowing you to test your work.

Undo: Undo an operation. (support for undo is limited at this time)

Redo: Redo an operation. (support for redo is limited at this time)

Observe Mode: This will put the game into a mode where the island or dungeon plays but you navigate using a flying camera.

On the top right is a button called Display Options. Clicking on it will show a set of check boxes that allow you to turn on and off the visibility of various categories of objects. Farther down on the right are two buttons, edit objects and edit transform. When selecting an object in the editor these buttons allow the editing of properties particular to the object you have selected. Edit Transform allows the editing of the position, scaling, rotation, and other properties associated with the objects positioning, scaling, and rotation. Edit Object allows the editing of properties that are specific to that object type.

Edit Transform