Conversations

There are 3 ways to have conversations with the player. The player can interact with an NPC to start a conversation, an NPC can force a conversation with a player, or a player can enter an area trigger causing a forced conversation.

In order to have a player be able to interact to talk to an NPC the brain must turn on Allow Conversation Requests. This will then show Talk (E) when the player gets close to the NPC. Then the brain must check Conversation Requested to see if a player is trying to initiate an conversation. If this is true then go to a state that calls Conversation action

Edit conversation

Edit conversation dialog

Conversation example

Conversation brain